Sportsbook Rules

1.General

1.1. These terms and conditions apply when using the Sportsbook platform for betting. When placing a bet, the account holder automatically accepts the terms of the current Sportsbook Rules and fully agrees with them. The account holder confirms that at the time of betting, he/she has reached the age of majority, which is allowed for betting according to the laws of the jurisdiction in which he/she is located. All information provided by the player in the process of registration on the site Sportsbook is up-to-date and accurate; the player also understands that there is a risk of losing money when making bets and it is not possible to make any claims to Sportsbook in connection with losses.

1.2. Sportsbook reserves the right, without prior personal notice, to make any changes or additions to the rules, regulations and payment procedures set forth herein, as well as to payment and betting limits. Therewith, the conditions of previously made bets remain unchanged, and all subsequent bets are subject to the modified rules.

1.3. By accepting the terms and registering on the website, you agree that Sportsbook has a right to conduct any identification, credit and other verification (video verification) checks from time to time as necessary and in accordance with the applicable laws and regulations or as requested by the relevant regulatory authorities. You agree to provide the requested information in connection with these verification checks. We reserve the right to suspend your account or restrict your access to it in any reasonable way until the appropriate checks are completed to our satisfaction. The terms of these inspections are set by Sportsbook on an individual basis, but not more than 30 days for the verification of player documents and not more than 180 days for the verification of the player's bets

1.4. We reserve the right to ask you for the origin of your funds. For this purpose, the player must provide additional information and documents that confirm that you have sufficient funds for betting (salary, confirmed by bank statements or place of work indicating the position held).

1.5. In case there are signs of fraudulent actions of different nature related to betting, betting, receiving winnings and withdrawal of funds from the personal account, presenting fake documents, committing acts on behalf of the client by a third party using the registration and personal data of the identified player, Sportsbook has the right to stop such actions by its own forces - by contacting and agreeing with the player to conduct a video verification (until this procedure is completed, the player's account is blocked), as well as by contacting the competent authorities on the fact of committing the act. At the same time Sportsbook is not obliged to prove the guilt of the player in the aforementioned situations by providing evidence to customers.

1.6. After agreement with the player of the timing of the video verification is appointed date of a video call with an employee of Sportsbook (Skype). Video verification takes place in English (if the player has no knowledge, he must provide an interpreter on his part). During the video call, the player must be present in a closed room alone (except for the presence of an interpreter), and the player is forbidden to wear and use various accessories and clothing that may interfere with the identification of the player. During the video verification, the player will be asked a number of questions to establish the validity of previously provided documents, as well as questions, the answers to which may allow to establish a violation of the rules of Sportsbook. According to the results of the video verification Sportsbook may decide to cancel all bets of a player, including the withdrawal of all deposits made as compensation for the implementation of fraudulent actions, as well as the subsequent blocking of the account. Any decision made shall be final.

1.7. We reserve the right to make a phone call to the number provided in your user account, which at our own discretion can be a necessary part of the KYC procedure. Until the account is fully verified, no cashouts will be processed. In case the provided phone number is incorrect, missing or false or the player will not answer the phone call, we reserve the right to confiscate your winnings and/or disable your user account. We will make reasonable efforts trying to contact you regarding the withdrawal of the funds, but if we are not able to reach you (by email or phone) in two (2) weeks, the funds will be retained by the Company, since you have failed to pass the KYC procedure. After this period (2 weeks), no claims are accepted from the player.

1.8. If a player refuses to go through the verification procedure (video verification), Sportsbook reserves the right to declare all bets invalid. The player's refusal from verification shall be considered as a direct written refusal, as well as complete or partial absence of actions from the player to fulfill the requirements of Sportsbook on the verification procedure within 2 weeks (starting from the first letter sent to the player about the need to undergo verification / video verification).

1.9. Registered player is prohibited to re-register as a new player, including with other registration data. Re-registration is allowed only after agreement with Sportsbook. Players are prohibited to provide third parties to use the player's personal account, make any operations in it, use other person's bank cards or payment details to deposit/withdraw money, as well as transfer funds from other people's accounts of electronic payment systems and Internet wallets.

1.10. Sportsbook prohibits two or more players to make bets from the same IP address, the same computer, or from the same local network, to avoid suspicion of collusion (multi-accounting). Sportsbook has the right to block the accounts of such players with the subsequent cancellation of all bets on the linked accounts.

1.11. We make every effort to ensure that the website content is correct but all information about the current progress of events is for informational purposes only. Sportsbook does not accept any responsibility for inaccuracies. We recommend that you always use alternative sources of information.

Sportsbook is not responsible for errors during entering, transferring, displaying or posting information about bets or odds. If any ticket bet before the event start time is accepted as a result of an error, Sportsbook reserves its right to invalidate it if there were clear errors regarding odds or results, such as the erroneous display of odds, participating teams, results, etc.

In the case of an incorrect settlement of markets, we reserve the right to correct them anytime.

1.12. The English version of these Sportsbook rules takes precedence over all other versions, editions and translations. In the event of a dispute over the content or interpretation of these Sportsbook rules, or in the event of a discrepancy or inconsistency between the English version and any other version of the Sportsbook rules, the English version shall prevail.

1.13. If some issue is not subject to these rules, Sportsbook reserves its right to finalize the decision individually and based on the principles of fairness.

1.14. The home team appears first and the away team second, unless otherwise noted.

In some American leagues the teams are arranged both in direct order (home team - away team), and in reverse order. In the case of the reverse order no refunds are made on bets

1.15. Sportsbook is in no way responsible for errors in entering, transmitting, displaying, publishing, betting or odds information. If any bet has been accepted in error, Sportsbook reserves the right to cancel it - if there have been obvious errors regarding odds or results, such as erroneous display of odds, participating teams, results, match format, etc. In the case of incorrectly calculated markets, we reserve the right to correct them at any time.

1.16. Hyperlinks to other sites are provided for information purposes only, Sportsbook is not responsible for their content and players use them at their own risk

1.20. Basic Terms and Definitions

1.20.1. Line - A list of suggested events with odds of potential winnings provided by Sportsbook.

1.20.2. Player (client) is an individual who has made a bet with the Sportsbook.

1.20.3. A bet is an agreement entered into by a customer with a Sportsbook, according to the terms of which the loser must fulfill his obligations. It consists of accepting bets from bettors on the terms offered by Sportsbook in line.

1.20.4. A bet is a player's selection of an outcome in the market, confirmed by the deposit of funds serving as a condition for betting.

1.20.5. Outcome is an individual position in the market on which a bet can be placed.

1.20.6. Winning odd is the number by which the bet amount is multiplied during the settlement of payment.

1.20.7. Result is the result of the event (outcome) on which a bet was made.

1.20.8. All tickets will be settled at the odds on offer when the bet was placed.

2.Bets

2.1. A bet is considered valid from the moment of its registration in accordance with the conditions determined by these rules. After the bettor clicks on "Place a bet" in the bet coupon and a window appears with the message "Bet accepted", the bet is considered made. If this message does not appear, the customer should check their betting history or contact support for clarification.

2.2. After making a deposit to the account, it is necessary to place it 3 (three) times (vager x3), unless otherwise specified. Only accepted and calculated bets (Win or lose) in the wagering of the deposit are taken into account (cancelled and bets for which a refund has been made also do not count for wagering). If the player refuses to wager the deposit, Sportsbook reserves the right to refuse withdrawal.

2.3. If the odds change at the time the bet is placed, the player will receive a notification in the bet coupon. The bet may not be accepted by the system until the player agrees to the changed odds. The player can turn on the option "Accept odds change" so that the bet is accepted immediately without confirmation of the changed odds.

2.4. Pre-match tickets may be accepted before the specified time and this time may not relate to the commencement of the event in question. Sportsbook reserves its right to invalidate tickets placed after the specified time, including due to content sync errors or amended start times. If for whatever reason a ticket is accepted following the commencement of the event, it means that the rules of the game have been violated, therefore Sportsbook reserves its right to cancel such tickets and calculate the odds at 1.

2.5. The player has no option to cancel the registered outcome after placing the bet.

The player is obliged to ensure the selected outcome corresponds to their wish before confirming payment for participation in the bet!!!

2.6. The maximum bet amount depends on various criteria: sports, event, market, etc. These factors are determined by our platform for each event and for each type of bet and are subject to change without prior written notice. Sportsbook reserves its right to limit bets on individual events and to impose or remove special account limits for individual customers without notice or explanation.

2.7. Sportsbook is the final authority responsible for the validity of any accepted tickets, regardless of the conditions in which those tickets were made.

2.8. Sportsbook for some markets offers the player to use the function of cashout (to get the calculation of bets before the final determination of the outcome of the market). Cashout is not offered on the 2-source markets, where the possible outcome, which is not available for betting and in the case of which there is a return on the market (payment at odds of 1). If for any reason the cashout function has been applied to such markets, Sportsbook reserves the right to cancel such bet and recalculate in accordance with the official result. Sportsbook has the right to cancel the cashout feature at any time without any notice to the players. Cashout is determined automatically by the system and if any influencing factors change, it is also changed and offered automatically.

2.9. The client has no right to bet on events in which he is a participant (athlete, coach, referee, etc.), as well as to act on behalf of these persons. Sportsbook prohibits the acceptance of bets from employees of betting companies and if this becomes known, then bets for the entire period of the game are subject to refund.

2.10. It is forbidden to use technical and software tools that use algorithms for automatic decision-making, as well as programs and scripts, including "bots". In case of violation of this rule, such an account shall be blocked and all bets shall be refunded.

2.11. If there is a reason to believe that the bet was placed after the outcome of the event was already known, or after the competitor gained an advantage (for example, an advantage in the score, replacement or removal of a player, etc.), Sportsbook reserves its right to invalidate the given bet (make a return), on both winning and losing outcomes.

2.12. It is prohibited to include in "express" and "system" the different events of the same match, bets on the same player in the same tournament (for example, on winning a tournament and on winning a match). If any events related to this match were included in the "express" or "system", this bet will be refunded even if the betting platform has not blocked it.

2.13. Sportsbook prohibits group bets. Repeated bets on the same outcomes from the same or different clients may subsequently be declared void. After the official result of a competition/event is known, Sportsbook may decide to void such bets if it suspects that customers are acting in collusion.

2.14. Any change in the score and other parameters of the match, caused by an official referee's decision or mutual agreement of the participants in a live match is not grounds for cancellation of the bet.

2.15. If the result of the event for any reason canceled or changed later, the calculation of bets shall be based on the original (actual) result. Actual results are the results announced on the basis of official protocols and other official sources of information immediately after the end of the event. For results on statistical indicators the primary protocols placed on the official sites of the corresponding tournaments are used. Results for statistical indicators can be added within 48 hours after the end of the events.

In the case of data discrepancies from different information sources, Sportsbook suspends the payment of winnings until the results are fully clarified. If the result of the completed event, presented on the official site, differs from the data of the television broadcast, Sportsbook reserves the right to calculate according to the data of the television broadcast. In controversial situations that do not have a precedent, the final decision is made by Sportsbook.

2.16. All bet refunds will be credited to the bettor's account.

2.17. Claims of players on the results of the calculation of events will be considered only in the package with the official documents of the relevant sports associations. The results announced by any bookmaker's offices, as well as other information resources are not official sources of information for Sportsbook.

2.18. The Sportsbook reserves the right to check your identity prior to processing payouts and to hold any refund or withdrawals for the time needed to check your identity. In case you provide false or incomplete Personal Data, the withdrawal can be refused and the Player Account terminated, of which you will be informed by email. In case of providing false personal data the Sportsbook reserves the right to cancel all bets and winnings as well as terminate user's account. The Sportsbook may be required to report the player's actions to the applicable regulatory bodies.

2.19. All claims and disputes on Bets will not be accepted after 3 days from the date of calculation of such bets.

2.20. Sportsbook cooperates with various independent sports organizations to ensure the integrity of sports events and in the presence/suspicion of unsportsmanlike conduct on any match, we reserve the right to suspend the acceptance of bets on such event with subsequent proceedings. Payments of such bets will not be made until the final opinion of an international organization or Sportsbook team on the invalidation of bets. Such bets will be refunded. The period of proceedings on suspicion of match-fixing may not exceed 180 days, after this period Sportsbook provides an answer whether the match was recognized as a match-fixing, but without providing any written evidence to the player.

2.21. In accordance with KYC/AML policy, after the verification of player documents, Sportsbook reserves the right to impose various restrictions on the player's playing activity, including the possible subsequent blocking with the withdrawal of all funds if the player's personal information is found in the following lists:

  1. Politically Exposed Persons (including relatives and close colleagues);

  2. Sanctions lists;

  3. Lists of persons suspected of money laundering;

  4. Persons who have committed fraudulent actions on various Sportsbook/Casino projects.

2.22. If a player is suspected of foul play, Sportsbook reserves the right to block the account and investigate all bets made. The period of verification of bets cannot exceed 180 days. If there is evidence of fraudulent activity (Sportsbook recognizes the fraud activity), Sportsbook has the right to cancel all bets of the player for the entire period of the game with the subsequent blocking of the account. Sportsbook is not obliged to provide the player with evidence of fraudulent activity.

2.23. Sportsbook has the right to conduct various bonus activities for players, but reserves the right to refuse to credit the player with various types of bonuses without explanation.

2.24. If the Sportsbook mistakenly credit your Player Account with a bonus or winnings that do not belong to you, whether due to a technical issue, error in the paytables, human error or otherwise, the amount and/or the winnings from such bonus will remain the Sportsbook property and will be deducted from your Player Account. If you have withdrawn funds that do not belong to you prior to us becoming aware of the error, the mistakenly paid amount will (without prejudice to other remedies and actions that may be available at law) constitute a debt owed by you to us. In the event of an incorrect crediting, you are obliged to notify us immediately by email.

2.25. If Sportsbook detects abuse of bonuses by the player, it has the right to cancel such bonuses, as well as winnings on them, as well as deny the player to participate in any bonus offers in the future.

2.26. Sportsbook reserves the right to refuse to accept bets of any kind from the betting participant without prior notice, reimbursement, explanation or reason stated..

2.27. The website can be used solely for personal purposes and shall not be used for any type of commercial profit.

2.28. If the original express bet includes a mistaken competitor or invalid selection, the ticket will be calculated based on the selections that remain. The odds for an invalid bet selection will be 1.

2.29. Should the user become aware of possible errors or incompleteness in the software, he/she agrees to refrain from taking advantage of them. Moreover, the user agrees to report any error or incompleteness immediately to the Sportsbook. Should the user fail to fulfil the obligations stated in this clause, the Sportsbook has a right to full compensation for all costs related to the error or incompleteness, including any costs incurred in association with the respective error/incompleteness and the failed notification by the user.

2.30. To prevent any fraudulent activities concerning bitcoin transactions we lay down the following rule: In case the transaction is marked as replaceable - Opt-in Replace-by-Fee (RBF) the sportsbook reserves the right to close such accounts immediately and withhold any wins.

2.31. Sportsbook is not responsible for changes in the amount of payments associated with exchange rates fluctuations of both fiat and cryptocurrencies.

2.32. The player is solely responsible for reporting and accounting for any taxes applicable to them under relevant laws for their participation in gambling including any winnings that they receive from the Sportsbook.

2.33. The Sportsbook is not liable for any hardware or software defects, poor Internet connection and other technical problems that have occurred on player’s side.

2.34. The following cryptocurrencies are supported for sports betting:

BTS (BitShares), BTC (Bitcoin), DASH (Dash), DOGE (DogeCoin), EAC (EarthCoin), EMC (Emercoin), ETH (Ethereum), FCT (Factom), FTC (Feathercoin), LTC (LiteCoin), mBTC (Millibitcoin), XMR (Monero), NMC (Namecoin), NVC (NovaCoin), NXT (Nxt), PPC (Peercoin), XPM (Primecoin), XRP (Ripple), STR (Stellar), VTC (VertCoin).

2.35. The following cryptocurrencies are supported for betting on eSports:

BTC, BCH, BSV, ETH, ETH2, ETC, LTC, ZRX, USDC, BAT, MANA, KNC, LINK, DNT, MKR, CVC, OMG, DAI, ZEC, XRP, REP, XLM, EOS, XTZ, ALGO, DASH, ATOM, OXT, COMP, ENJ, REPV2, BAND, NMR, CGLD, UMA, LRC, YFI, UNI, BAL, REN, WBTC, NU, YFII, FIL, AAVE, BNT, GRT, SNX, STORJ, SUSHI, MATIC, SKL, ADA, ANKR, CRV, ICP, NKN, OGN, 1INCH, USDT, FORTH, CTSI, TRB, POLY, MIR, RLC, DOT, SOL, DOGE, MLN, GTC, AMP, SHIB, CHZ, KEEP, LPT, QNT, BOND, RLY, CLV, FARM, MASK, FET, PAX, ACH, ASM, PLA, RAI, TRIBE, ORN, IOTX, UST, QUICK, AXS, REQ, WLUNA, TRU, RAD, COTI, DDX, SUKU, RGT, XYO, ZEN, AUCTION, JASMY, WCFG, BTRST, AGLD, AVAX, FX, TRAC, LCX, ARPA, BADGER, KRL, PERP, RARI, CRO, VGX, ALCX, MUSD, GALA, POWR, GYEN, ENS, BICO, SOC, TRX, MILLI_BTC, MICRO_BTC, MILLI_ETH, MICRO_ETH, MILLI_LTC, MICRO_LTC.

3. GENERAL RULES FOR REGULAR SPORTS

3.1. Pre-Match

3.1.1. The general betting rules set out here are subject to modification at any time at our sole discretion. There are exceptions or variations to these rules for certain sports. The customer should therefore always consult the sport-specific rules of each

sport, found under Special Rules, as the sport-specific rules will take precedence over the general settlement rules. Where any matter is not covered by these rules Sportsbook reserves the right to decide on an individual basis.

3.1.2. Matches not played as listed.

3.1.2.1. In situations where the event is played at a venue different to that listed, all bets on the event will stand provided the match is not switched to the opponent’s ground and home and away team for a listed match are not reversed, in which Sportsbook reserves the right to void betting.

3.1.2.2. In the event of a change of opponent from the one listed, all bets for that match are void.

3.1.2.3. If a team field their reserve team or an youth team instead of their first team, Sportsbook reserves the right to void betting.

3.1.2.4. If a match does not completed with the generally accepted format (e.g., unusual period length, counting procedure, format of a match etc.); Sportsbook reserves the right to void betting.

3.1.3. Markets including overtime.

3.1.3.1. All match markets DO NOT include overtime unless otherwise stated

3.1.4. Odds/Time Changes

3.1.4.1. Sportsbook reserves the right to change the odds-on offer at any time as well as suspend or close betting on events before the scheduled start time.

3.1.4.2. In the case of any obviously incorrectly displayed or calculated prices, we reserve the right to void betting. This includes a deviation of more than 100% in the pay-out compared to the market average.

3.1.5. Technical Errors.

3.1.5.1. Sportsbook reserves the right to suspend odds during an event due to failed transmission or other technical related issues or if fraud is suspected.

3.1.5.2. Sportsbook reserves the right to void bets even subsequently if any such bet was won by the customer because of a technical fault or error, inclusive of but not limited to an error or fault in transmission.

3.1.6. Abandonments, cancellations & postponements.

3.1.6.1. If a match is postponed or abandoned and is completed within 48 hours of the previous scheduled start time, then all open bets will be settled with the final result. If the match is not completed within 48 hours, then all unsettled bets are considered void.

3.1.6.2. Matches which have their start date altered well in advance to accommodate live TV, or to ease fixture congestion will not be classed as postponed.

3.1.6.3. An abandonment is where a match is suspended before the completion of the allocated match time and not played out to conclusion on the same day. Markets which have been determined at the time of abandonment (i.e., the outcome has already been decided) such as ‘First Team to Score’, ‘First goalscorer”, etc. will stand. The market must be fully determined for bets to stand.

3.1.6.4. If live coverage is suspended and the match finishes regularly, all markets will be settled according to the result.

3.1.7. Push Rule (2-way Markets)

3.1.7.1. In the event of a Winner market (with just home and away team as outcomes) being offered and the event results in a draw we will settle the market as void.

3.1.8. Total

3.1.8.1. When an exact number is quoted as the line for an over/under market, if the result will be the quoted line, then bets will be made void.

3.1.9. Handicap

3.1.9.1. When an exact number is quoted as the line for a home/away market, if the result will be the quoted line, then bets will be made void.

3.1.10. Race to X (incl. overtime)

3.1.10.1. If a match ends before the Xth is reached, this market is considered void.

3.1.11. Half/Quarter/Period Markets

3.1.11.1. Unless otherwise stated, only goals/points/corners etc. scored in the respective period will count towards settlement of the market.

3.1.12. Odd/Even Markets

3.1.12.1. Unless otherwise stated, total counts of zero will be settled as Even

3.1.13. Results

3.1.13.1. If the outcome of a market cannot be verified, we reserve the right to delay the settlement until official confirmation. If the outcome of a market cannot be verified officially, we reserve the right to void them.

3.1.13.2. If markets were offered when the outcome was already known, we reserve the right to void any betting.

3.1.13.3. In the case of an incorrect settlement of markets, we reserve the right to correct them anytime.

3.1.14. Head to Head

3.1.14.1. At least one competitor must finish the event, or all bets are considered void.

3.1.14.2. If one or more competitor(s) fail to start all bets are considered void.

3.1.14.3. If all competitors are disqualified or otherwise excluded all bets are considered void.

3.1.14.4. If both competitors in a head-to-head achieve the same result and no draw odds are offered, then all bets are considered void.

3.1.15. Outright Markets

3.1.15.1. Outright markets are considered All In Run Or Not and therefore will be settled as a loss if the selection does not take part in the event.

3.1.15.2. In cases where the event is cancelled then all bets will be declared void.

3.1.15.3. In cases where the venue for an event is changed, we reserve the right to void any betting.

3.1.15.4. Unless stated otherwise, whenever the organising association deems it fit to include any necessary rounds, matches, or series of matches (e.g. Play-offs, Play-outs, Postseason) following the end of the so-called Regular Season in order to determine the classification, league winners, promotion/relegation, etc., Sportsbook will take into account the results and outcomes deriving from these matches for settlement purposes of tickets referring to the final league classification, promotion, relegation, etc. For example, seasonal bets on the team winning the NHL will refer to the Stanley Cup Winners.

3.1.15.5. All events are settled based on the award ceremony or the competition’s official scoresheet, without taking into consideration the results of any subsequent investigations or disqualifications.

3.1.16. Dead Heat Rule

3.1.16.1. Dead Heat rules apply for Outright markets. A dead heat is when two or more competitors tie for a position in an event. In these cases, we will send a dead heat void factor based on the number of positions tied for divided by number of

competitors tied in that position.

3.1.17. Player Markets

3.1.17.1. All bets created prior to the venue change shall be Voided.

3.1.17.2. If the match starts but is abandoned or suspended at any time before the match reaches a natural end and the match does not resume within 5 hours, then all bets on that player shall be Voided.

3.1.17.3. If any player selected for any bet type does not participate in a game, then all bets on that player shall be Voided.

3.1.17.4. For Soccer only, if any player selected for any bet type does not start the game, then all bets on that player shall be Voided.

3.1.17.5. All Player Markets include overtime for bet resulting. Penalty shootouts are not included.

3.2. Live

3.2.1. General settlement and cancellation rules

3.2.1.1. If the outcome of a market cannot be verified officially, we reserve the right to delay the settlement until official confirmation.

3.2.1.2. If markets were offered when the outcome was already known, we reserve the right to void any betting.

3.2.1.3. In the case of any obviously incorrectly displayed or calculated prices, we reserve the right to void betting. This includes a deviation of more than 100% in the pay-out compared to the market average.

3.2.1.4. If coverage is interrupted and the match finishes regularly, all markets will be settled according to the final result. If the outcome of a market cannot be verified officially, we reserve the right to void them.

3.2.1.5. In the case of an incorrect settlement of markets, we reserve the right to correct them anytime.

3.2.1.6. If a match does not adhere to the generally accepted format (e.g. unusual period length, counting procedure, format of a match etc.); we reserve the right to void any market.

3.2.1.7. If the rules or format of a match differ from our accepted norm, we reserve the right to void any market.

3.2.1.8. If a match is not completed or not played (e.g. through disqualification, interruption, withdrawal, changes in draws etc.), all undecided markets are considered void.

4. GENERAL RULES FOR ESPORTS

4.1. All esports markets are based on in-game score events or results at the end of a scheduled match/map. All settlements will occur using the official score and results, which are declared on the official video stream or the in-game stream of the relevant matches.

4.2. All match start dates and times displayed for Esports matches are for indication purposes only and are not guaranteed to be correct. Bets will stand if a match is offered with an incorrect date and/or time.

4.3. If a match is paused/postponed and not rescheduled to a later time within 24 hours of the actual scheduled start time, then all bets on that match will be voided. Should a match be postponed for exactly 24 hours, all bets will stand. In case of matches with placeholder times, where the official times are yet to be announced, rule 3 does not apply.

4.4. If the name of a player/team/tournament is misspelled, all bets will still stand unless it’s obvious that the misspelled name is the same as a different entity.

4.5. If a team name is changed due to a team leaving the organization, joining another organization, or due to an official change of team name, all bets will stand.

4.6. If the organizer of the event allows for stand-ins and there is an official result, all bets will be resulted as normal. If at least 50% of the team roster is replaced via a stand-in, all bets will be voided and a new fixture will be created.

4.7. In the case where there is an overruling of a match result by the organizer due to unforeseen circumstances - such as cheating - all bets on that match will be voided. This rule is applicable within 72 hours from the end of the match, then we don't change the result of the tickets.

4.8. If a match has been declared as a walkover win by the tournament organizer, all bets will be void.

4.9. If one team retires during a match, only wagers on the completed individual maps will be settled. Match market, match side markets, and all other undecided map markets will be voided. Bets placed on any following maps that will be completed will be settled with the official results. However, any and all live offer will be suspended on this match and moved to a new match with a different match ID that will genuinely reflect the state of the match. The only exemption to this rule would be in this very situation: team A wins map 1 and proceeds to forfeit map 2. In this case, we would void all wagers on all undecided match and map 2 markets and continue our offer within map 3 of the match.

4.10. All markets include overtime, unless stated otherwise in the market name.

4.11. If the match format is changed or differs from the one which is being offered, we reserve the right to void all bets.

4.12. If the fixture is listed incorrectly, we reserve the right to void all bets.

4.13. If a match is played before the scheduled start date / time, all bets placed after the actual start of the match will be refunded. All bets placed before the actual start of the match will stand.

4.14. If a match or map is replayed due to an organizer or technical issues, all undecided markets will be voided, while replayed matches or maps will be handled separately as a new match.

4.15. If a game on the map starts with less than ten players, all bets on that map will be voided.

4.16. If one of the players disconnects within the first ten minutes and fails to reconnect or is not replaced by a substitute for the rest of the game, all undecided markets on that map and match will be voided. The map will also be considered invalid. If one of the players disconnects or leaves ten minutes after the start of the game on the map, bets will stand and will be settled based on the official results.

4.17. If the final gameplay length/duration is the same as a particular threshold, it is resolved as OVER

5. SPORT SPECIFIC RULES

5.1. Aside from the following Specific rules for each sport the General Rules will apply. Nevertheless the Specific Rules will take precedence over the General Rules for each sport, except for Player Markets which have their own rules as above.

5.2 Soccer

5.2.1. Pre-Match.

5.2.1.1. Time Frame Betting.

5.2.1.1.1. Time frames are defined as follows:

  • 1-10 minutes is 0:00-9:59,

  • 11-20 minutes is 10:00-19:59, etc.

  • 1-15 minutes is 00:00-14:59,

  • 16-30 minutes is 15:00-29:59, etc.

5.2.1.1.2. Time periods 31-45 and 76-90 include any added time.

5.2.1.1.3. 1st/2nd Half Markets apply to the statutory 45 minutes play, including injury time and added time.

5.2.1.1.4. In case of unusual time periods (e.g., 3 periods of 30 minutes each), 1st half markets will be settled based on goals scored between start of the game and 44:59 min, and 2nd half markets - between 45:00 min and the end of the game (including added time and injury time, excluding extra-time and/or penalties).If a match is played over 45 and under 120 will be resulted anything out of these parameters will be voided.

5.2.1.2. Interval Markets

5.2.1.2.1. Markets will be settled based on the goal time announced by TV. If this is not available, the time according to the match clock is considered.

5.2.1.2.2. Goal markets are settled based on the time the ball crosses the line, and not the time the kick is made.

5.2.1.2.3. Corner interval markets are settled based on the time the corner kick is taken and not the time the corner is conceded or awarded.

5.2.1.2.4. Booking interval markets are settled based on the time the card is shown and not the time the infringement is made.

5.2.1.2.5. Offsides will be settled based on the time when the referee gives the decision. This rule will be applied on any video assistant referee (VAR) situation.

5.2.1.2.6. Penalty markets will be settled based on the time when the referee gives the decision. This rule will be applied on any video assistant referee (VAR) situation.

5.2.1.2.7. Penalties awarded but not taken do not count.

5.2.1.3. Booking markets

5.2.1.3.1. Yellow card counts as 1 card and red or yellow-red card as 2. The 2nd yellow for one player which leads to a yellow-red card is not considered. Consequently, one player cannot receive more than 3 cards.

5.2.1.3.2. Settlement will be made according to all available evidence of cards shown during the regular 90 minutes play.

5.2.1.3.3. Cards shown after the match do not count.

5.2.1.3.4. Cards for non-players (substitutes, managers, players on bench) do not count.

5.2.1.3.5. Yellow card counts as 10 points and red or yellow-red cards as 25. The 2nd yellow for one player which leads to a yellow-red card does not count. Consequently, one player cannot receive more than 35 booking points.

5.2.1.4. Goalscorer Markets

5.2.1.4.1. Own goals do not count in the settlement of bets.

5.2.1.4.2. If for any reason an unlisted player scores a goal all bets on listed players stand.

5.2.1.4.3. All players who took part in the match since kick off or previous goal are considered as runners.

5.2.1.4.4. All players who are currently taking part are listed.

5.2.1.4.5. Market will be settled based on TV broadcast and statistics provided by Press Association unless there is clear evidence that these statistics are not correct.

5.2.1.5. Corner Markets.

5.2.1.5.1. Corners awarded but not taken do not count.

5.2.1.6. Soccer stats used on player market (Special markets for players: if a player is not on the starting list for a match, these markets are refunded).

5.2.1.6.1. Assists: A final contribution (pass, shot or any other touch of the ball) made by a player leading to the receiving teammate scoring a goal.

5.2.1.6.2. Goals: The number of goals scored by a player in the opposition net. Markets are settled based on the time the ball crosses the line, and not the time the kick is made.

5.2.1.6.3. Shots: Any clear attempt by a player to score a goal (on target, off target or blocked).

5.2.1.6.4. Shots on Goal / Shots on Target: An attempt by a player which directly results in a goal (regardless of clear intent to score a goal), or a clear attempt by a player to score a goal that clearly would have gone into the net if not for a goalkeeper save or a stop made by the last-man (with the goalkeeper clearly unable to save).

5.2.1.6.5. Passes: Attempted pass (successful or unsuccessful) with the clear intention of one player to find a teammate.

5.2.1.6.6. Tackles: When a player connects with the ball in a ground challenge, successfully taking the ball away from the player in possession.

5.2.1.6.7. Cards: Player carded: 0 = No, 1 = Yes (not the total number of cards received).

5.2.2. Live.

5.2.2.1. All markets (except halftime, first half markets, overtime and penalty shoot-out) are considered for regular time only unless otherwise stated.

5.2.2.2. Regular 90 Minutes: Markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.

5.2.2.3. Settlement and cancellation rules.

5.2.2.3.1. If the market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties, we reserve the right to void betting.

5.2.2.3.2. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

5.2.2.3.3. If odds were offered with an incorrect match time (more than 5 minutes), we reserve the right to void betting.

5.2.2.3.4. If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed.

5.2.2.3.5. If a match is interrupted or postponed and is not resumed within 48h after initial kick-off date betting will be void.

5.2.2.3.6. If the team names or category are displayed incorrectly, we reserve the right to void betting.

5.2.2.3.7. In case of any score or card/corner/penalty related changes, we reserve the right to void betting on any video assistant referee (VAR) situation.

5.2.2.3.8. Market Correct score. It is necessary to predict the exact score of the end of the main time of the match (including the added time due to injuries and stoppages).

5.2.2.3.9. Market Correct score [x,y]. It is necessary to predict the exact score with which the remaining interval of the main time of the match (including the added time due to injuries and stoppages) will end after the current score [x:y]. For example, if Correct Score [2:1] 1-1, it will win only if the final score of the match is 3:2, that is, in the remaining time after the bet is made, the team will play 1-1.

5.2.2.4. Booking markets.

5.2.2.4.1. Yellow card counts as 1 card and red or yellow-red card as 2. The 2nd yellow for one player which leads to a yellow red card does not count. As a consequence one player cannot receive more than 3 cards.

5.2.2.4.2. Settlement will be made according to all available evidence of cards shown during the regular 90 minutes play.

5.2.2.4.3. Cards shown after the match do not count.

5.2.2.4.4. Cards for non-players (substitutes, managers, players on bench) do not count.

5.2.2.4.5. Yellow card counts as 10 points and red or yellow red cards as 25. The 2nd yellow for one player which leads to a yellow red card does not count. As a consequence one player cannot receive more than 35 booking points.

5.2.2.4.6. Cards issued during half-time contribute towards 2nd half markets/totals.

5.2.2.5. Corner Markets.

5.2.2.5.1. Corners awarded but not taken do not count.

5.2.2.6. Anytime Goalscorer and Player to score X or more.

5.2.2.6.1. Own goals will not сount for Anytime Goalscorer or Player to score X or more settlement purposes and are ignored.

5.2.2.6.2. All players who took part in the match since kick off or previous goal are considered as runners.

5.2.2.6.3. All players who are currently taking part are listed.

5.2.2.6.4. If for any reason an unlisted player scores a goal all bets on listed players stand.

5.2.2.6.5. Market will be settled based on TV broadcast and statistics provided by Press Association unless there is clear evidence that these statistics are not correct.

5.2.2.7. Next Goalscorer.

5.2.2.7.1. Own goals will not count for Next Goalscorer settlement purposes and are ignored.

5.2.2.7.2. All players who took part in the match since kick off or previous goal are considered as runners.

5.2.2.7.3. All players who are currently taking part are listed.

5.2.2.7.4. If for any reason an unlisted player scores a goal all bets on listed players stand.

5.2.2.7.5. Market will be settled based on TV insert and statistics provided by Press Association unless there is clear evidence that these statistics are not correct.

5.2.2.8. Interval Markets.

5.2.2.8.1. Markets will be settled based on the goal time announced by TV broadcast. If this is not available, the time according to the match clock is considered.

5.2.2.8.2. Goal markets are settled based on the time the ball crosses the line, and not the time the kick is made.

5.2.2.8.3. Corner interval markets are settled based on the time the corner kick is taken and not the time the corner is conceded or awarded.

5.2.2.8.4. Booking interval markets are settled based on the time the card is shown and not the time the infringement is made.

5.2.2.8.5. Offsides will be settled based on the time when the referee gives the decision. This rule will be applied on any video assistant referee (VAR) situation.

5.2.2.8.6. Penalty markets will be settled based on the time when the referee gives the decision. This rule will be applied on any video assistant referee (VAR) situation.

5.2.2.8.7. Penalties awarded but not taken do not count.

5.2.2.8.7. For all interval markets 5 min/15 min, associated with interval minutes 41-45/31-45, events (goals, corners) will be counted with injury time and stoppages.

5.2.2.9. Next scoring type.

Freekick: The goal has to be scored directly from the freekick or corner to qualify as a goal by freekick. Deflected shots count as long as the freekick or corner taker is awarded the goal.

Penalty: Goal must be scored directly from the penalty. Goals after a rebound of a missed penalty do not count.

Own Goal: If goal is declared as an own goal.

Header: The scorers last touch has to be with the head.

Shot: Goal has to be with any other part of the body than the head and the other types do not apply.

No Goal.

5.3. Tennis

5.3.1. Prematch.

5.3.1.1. Match Retirements.

5.3.1.1.1. In the event of a retirement or disqualification in a match, all markets that have not already had their result determined will be settled as void.

5.3.1.1.2. Markets must be actually decided in order to have settlements. For example, if the match ends via retirement in the first set with the score at 4-4 we would void the first set total 9.5 line as the actual number of total games at the time of retirement was only eight.

5.3.1.1.3. A tennis match is deemed to have started with the first serve of the match.

5.3.1.2. Tie-break.

5.3.1.2.1. For all bets referring to the number of games played, a tie-break is counted as one game.

5.3.1.3. Match Walkovers.

5.3.1.3.1. In the event of a Walkover all markets will be settled as void.

5.3.1.4. Match not played as listed.

5.3.1.4.1. In the event of any of the following circumstances all bets will stand:

-Change of schedule and/or day of match

-Change of venue

-Change from indoor court to outdoor court or vice versa

-Change of surface (either before or during a match)

-If the players/teams are displayed incorrectly, we reserve the right to void betting.

5.3.2. Live.

5.3.2.1. In case of default, retirement or walkover of any player, all undecided bets are considered void.

5.3.2.2. In case of any delay (rain, darkness…) all markets remain unsettled and the trading will be continued as soon as the match resumes.

5.3.2.3. If penalty point(s) are awarded by the umpire, all bets on that game will stand.

5.3.2.4. In case of a match is finished before certain points/games were finished, all affected point/game related markets are considered void.

5.3.2.5. Settlement and cancellation rules.

5.3.2.5.1. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

5.3.2.5.2. If the players/teams are displayed incorrectly, we reserve the right to void betting.

5.3.2.5.3. If a player retires all undecided markets are considered void.

5.3.2.5.4. If a match tie-break is played as a deciding set in Bo3 format, it will be considered as the 3rd set.

5.3.2.5.5. Every tie-break or Match tie-break counts as 1 game.

5.3.2.6. Break and break point markets

5.3.2.6.1. Mini-breaks within tie-breaks or match-tiebreaks are not considered for settlement purposes.

5.3.2.6.2. If any player retires directly after a break point occurs, it will still count as break point for settlement purposes.

5.4. American Football

5.4.1. Prematch.

5.4.1.1. Match Abandonments/Postponements.

5.4.1.1.1. In case of abandoned or postponed matches all undecided markets are considered void unless the match continues in the same weekly schedule (Thursday - Wednesday local stadium time).

5.4.1.2. Half and Quarter Market.

5.4.1.2.1. Any references to First Half refer to Quarters 1 & 2, any to Second Half refer to Quarters 3 & 4.

5.4.1.2.2. Market outcome is determined only based on the score in the respective period (e.g.,1st Quarter, 2nd Half etc.) excluding points scored in other periods both in regular time and overtime.

5.4.1.2.3. The quarter must be completed for bets to be settled.

5.4.1.2.4. The half must be completed for bets to be settled.

5.4.2. Live.

5.4.2.1. In case of any delay (rain, darkness…) all markets remain unsettled and the trading will be continued as soon as the match resumes.

5.4.2.2. Markets do not include overtime unless otherwise stated.

5.4.2.3. All listed players are considered as runners.

5.4.2.4. Players which are not listed are considered as “Competitor1 other player” or “Competitor2 other player” for settlement purposes. Note this does not include players which are listed without an active price.

5.4.2.5. Players of the Defense - or Special team are considered as “Competitor1 d/st player” or “Competitor2 d/st player” for settlement purposes, even if the player is listed as separate/particular outcome.

5.4.2.6. Market will be settled based on TV broadcast and statistics provided by official associations unless there is clear evidence that statistics are not correct.

5.4.2.7. Settlement and cancellation rules.

5.4.2.7.1. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

5.4.2.7.2. If odds were offered with an incorrect match time (more than 89 seconds), we reserve the right to void betting.

5.4.2.7.3. If a wrong score is displayed we reserve the right to void betting for this timeframe.

5.4.2.7.4. In case of abandoned or postponed matches all markets are considered void unless the match resumes in the same NFL weekly schedule (Thursday - Wednesday local stadium time).

5.4.2.7.5. If the teams are displayed incorrectly, we reserve the right to void betting.

5.4.2.8. Rapid Markets.

5.4.2.8.1. New first down & yards gained by play penalties will not be considered for settlement purposes.

5.4.2.8.2. In case of no plays, all markets will be settled with the next play or voided if the drive ends before reaching the respective play.

5.4.2.8.3. In case of the drive ended before the respective play number was reached, all markets for the respective play will be considered void. This includes punts and field goals.

5.4.2.8.4. Field goal yardage will not count for total yards gained in a play.

5.4.2.8.5. A touchdown is credited as a first down only when the offense scores a touchdown.

5.5. Basketball

5.5.1. Prematch.

5.5.1.1. Settlement rule.

5.5.1.1.1. In the event that a match cannot be finished in a tie, and overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.

5.5.1.2. Basketball stats used for Player Market.

5.5.1.2.1. 3pt Field Goals (FG) Made: The number of 3-point field goals that a player or team has made.

5.5.1.3. Points: The number of points scored.

5.5.1.3.1. FG Made: The number of field goals that a player has made. This includes both 2 pointers and 3 pointers.

5.5.1.3.2. Assists: The number of assists - passes that lead directly to a made basket by a player.

5.5.1.3.3. Blocks: A block occurs when an offensive player attempts a shot, and the defense player tips the ball, blocking their chance to score.

5.5.1.3.4. Total Rebounds: A rebound occurs when a player recovers the ball after a missed shot. This statistic is the number of total rebounds a player has collected on either offense or defense.

5.5.1.3.5. Steals: Number of times a defensive player takes the ball from a player on offense, causing a turnover.

5.5.1.3.6. Points + Rebounds + Assists: SUM of the player’s Points + Rebounds + Assists individual scores for the game.

5.5.1.3.7. Rebounds + Assists: SUM of the player’s Rebounds + Assists individual scores for the game.

5.5.2. Live.

5.5.2.1. Markets do not include overtime unless otherwise stated.

5.5.2.2. Settlement and cancellation rules.

5.5.2.2.1. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void.

5.5.2.2.2. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

5.5.2.2.3. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

5.5.2.2.4. In the event that a match cannot be finished in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.

5.5.2.2.5/. In the event that a match finishes in a tie, but no Overtime is played, all markets are settled according to the result at the end of regular time (except Match Winner incl. OT, which is voided).

5.6. Ice Hockey

5.6.1. Prematch.

5.6.1.1. Settlement rule.

5.6.1.1.1. In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team’s score and the game total for settlement purposes. This applies to all markets.

5.6.1.2. Period Markets.

5.6.1.2.1. Market outcome is determined only based on the score in the respective period (e.g., 1st Period, 2nd Period, 3rd Period). Only the goals scored within the nominated period count. Unless otherwise stated, overtime does not count for the result of the 3rd period. The period must have been completed for tickets of that period to stand.

5.6.2. Live.

5.6.2.1. All markets (except period, overtime and penalty shootout markets) include regular time only unless it is mentioned in the market.

5.6.2.2. If a match is interrupted and resumed within 48h after initial kick- off all open bets will be settled with the final result. Otherwise all unsettled bets are considered void.

5.6.2.3. In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team’s score and the game total for settlement purposes. This applies to all markets including overtime and penalty shootout.

5.6.2.4. Settlement and cancellation rules.

5.6.2.4.1. If the market remains open when the following events have already taken place: as goals and penalties, we reserve the right to void betting.

5.6.2.4.2. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

5.6.2.4.3. If a wrong score is entered all markets will be cancelled for the time when the incorrect score was displayed.

5.6.2.4.4. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void.

5.6.2.5. Anytime Goalscorer and Player to score a point.

5.6.2.5.1. All listed players are considered as runners

.

5.6.2.5.2. If an unlisted player scores a goal or earns a point, all bets on listed players stand.

5.6.2.5.3. For settlement purposes, only goals and assists scored during regular time will count. Please note that if the score after regular time is 0-0, all bets will be settled as lost.

5.6.2.5.4. All bets on players that were listed but left the game before the match ended (such as injuries or sending-offs) will stand.

5.6.2.5.5. Markets will be settled based on TV broadcast and data provided by official associations unless there is clear evidence these statistics are not correct.

5.6.2.6/. Next scoring type:

Even strength: Goals are considered even strength when every team has the same number of players on the ice.
Power-play: A goal is considered to be a power-play goal if the team with numerical advantage scores.
Short-handed: A goal is considered to be a short-handed goal if the team with numerical disadvantage scores.
Penalty shot: A penalty shot is considered to be a goal if converted.
Empty net: A goal is considered to be an empty net goal, if the trailing team pulls the goalkeeper for an extra attacker and the leading team scores. In power-play/short-handed and empty net situations, a goal will always be considered as
empty net goal for settlement purposes.
No goal.

5.7. Baseball

5.7.1. Prematch.

5.7.1.1. A baseball match is usually scheduled for 9 innings, but some matches can be scheduled for 7 innings and even 5, 6, 8. However, just because a match is scheduled for x innings, this does not mean that that many innings will actually be played. A match could be called early because of weather conditions and although the full number of innings was not played the result is still considered as official. A match could also have more than the scheduled number of innings if it is tied score and goes to extra innings.

5.7.1.2. Match Abandonments/Postponements

5.7.1.2.1. In the case of a postponed match, all markets are considered void unless the match continues within 48 hours of the official start time.

5.7.1.2.2.In the case of an abandoned match, all undecided markets are considered void unless the match continues within 48 hours of the official start time. All fully decided markets will be settled.

5.7.1.3.1. Match not played as listed.

5.7.1.3.1.1. All bets stand irrespective of starting pitchers or starting pitcher changes.

5.7.1.3.2. Mercy Rule

5.7.1.3.2.1. For matches where the Mercy Rule format is applicable, in event of a match being completed early due to one competitor having a large and presumable insurmountable scoring lead over the other, all markets will be settled
based on the final result. Markets will not be voided due to the match being completed early.

5.7.1.4. Player Markets

5.7.1.4.1. Bets on players where match is marked as postponed or cancelled in game state before the scheduled start time shall be left with pending status and settled if the game starts within 72 hours of the original (global game time) scheduled

start time. If game does not start within 72 hours, bets shall be voided.

5.7.1.4.2.\ All bets made prior to a venue change shall be voided.

5.7.1.4.3. If the match does not start at the scheduled time, all related player markets bets shall still be available for auto verification, unless the game starts > 72 hours after original scheduled time.

5.7.1.4.4. If the match starts but is abandoned or suspended at any time before the match reaches a natural end and the match does not resume within 5 hours, then all bets on that player shall be voided.

5.7.1.4.5. If any player selected for any bet type does not participate in game, then all bets on that player shall be voided.

5.7.1.4.6. All Player Markets include extra innings for bet to be settled.

5.7.1.4.7. If a player was not in the starting lineup the bet will be voided.

5.7.1.4.8. The game must go at least 8.5 innings for bets to stand. Otherwise, all bets will be voided.

5.7.1.5. Baseball stats used on player market.

5.7.1.5.1. Batter – Hits (H): Reaching base because of a batted, fair ball without error by the defense.

5.7.1.5.2. Batter – Home Runs (HR): Hits on which the batter successfully touched all four bases, without the contribution of a fielding error.

5.7.1.5.3. Batter - Total Bases (TB): One for each single, two for each double, three for each triple, and four for each home run [H + 2B + (2 × 3B) + (3 × HR)] or [1B + (2 × 2B) + (3 × 3B) + (4 × HR)].

5.7.1.5.4. Batter - Runs + RBI’s: SUM of Runs And RBI`s (Run batted in: number of runners who score due to a batter’s action, except when the batter grounded into a double play or reached on an error).

5.7.1.5.5. Pitcher - Strikeouts (SO): Number of batters who received strike three.

5.7.1.5.6. Pitcher - Earned Runs: Number of runs that did not occur as a result of errors or passed balls.

5.7.1.5.7. Batter - Hits + Runs + RBIs: SUM of Hits, Runs And RBI`s (Run batted in: number of runners who score due to a batter’s action, except when the batter grounded into a double play or reached on an error).

5.7.2. Live.

5.7.2.1. Possible extra innings are not considered in any market unless otherwise stated.

5.7.2.2. The names of the markets do not reflect the actual terms used in baseball. Please take note of the following analogues for the actual terms used in baseball:

-Name of market - Terms used in baseball

-Period - Inning

-Overtime (OT) - Extra Inning

-Points - Runs

-Halftime - Result after 9th half-inning

5.7.2.3. Settlement and cancellation rules

5.7.2.3.1. All markets will be settled according with the final result after 9 innings (8 ½ innings if home team is leading at this point).

5.7.2.3.2. If a match is interrupted and continued within 48h after starting time, all open bets will be settled with the final result. Otherwise, all undecided bets are considered void.

5.7.2.3.3. If markets remain open with an incorrect score or incorrect match status which has a significant impact on the prices, we reserve the right to void betting.

5.7.2.4. Rapid markets

5.7.2.4.1. If a hit and an error occur within the same play, a hit will be considered for settlement purposes.

5.7.2.4.2. If a player does not show up at the field again but related player markets have been offered, undecided markets are considered void.

5.7.2.4.3. A foul ball will always be considered as strike for settlement purposes.

5.8. Handball

5.8.1. Prematch.

5.8.1.1. No sports specific rules, General Rules applied.

5.8.2. Live.

5.8.2.1. All markets (except Who scores the Xth point and Which team will win race to Xnpoints) are considered for regular time only.

5.8.2.2. If the match goes to a 7-metre shootout; the markets “Who scores Xth point?” and “Which team will win race to X points?” will be voided.

5.8.2.3. Settlement and cancellation rules

5.8.2.3.1. If a match is interrupted or postponed and is not resumes within 48h after initial kick-off date, betting will be void.

5.8.2.3.2. If odds were offered with an incorrect match time (more than 3 minutes), we reserve the right to void betting.

5.8.2.3.3. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

5.9. Volleyball

5.9.1. Prematch.

5.9.1.1. No sports specific rules, General Rules applied.

5.9.2. Live.

5.9.2.1. In the case of a match not being finished all undecided markets are considered void.

5.9.2.2. Golden set is not considered in any of the mentioned markets.

5.9.2.3. Settlement and cancellation rules.

5.9.2.3.1. If a match is interrupted or postponed and is not resumes within 48h after initial kick-off date, betting will be void.

5.9.2.3.2. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

5.9.2.3.3. Official points will be calculated for all undecided markets. Markets that are already have been settled will not take into account these calculations.

5.10. Beach Volleyball

5.10.1. Prematch.

5.10.1.1. No sports specific rules, General Rules applied.

5.10.2. Live.

5.10.2.1. In the case of a match not being finished all undecided markets are considered void.

5.10.2.2. Golden set won't be counted in any of the mentioned markets.

5.10.2.3. Settlement and cancellation rules

5.10.2.3.1. If a match is interrupted or postponed and is not resumed within 48h after initial kick-off date, betting will be void.

5.10.2.3.2. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

5.10.2.3.3. If a team retires all undecided markets are considered void.

5.10.2.3.4. Official points will be calculated for all undecided markets. Markets that are already have been settled will not take into account these calculations.

5.11. Formula 1

5.11.1. Prematch.

5.11.1.1. No sports specific rules, General Rules applied.

5.11.2. Live.

5.11.2.1. Unless otherwise stated in the market rules, the result at the time of the podium presentation is considered valid for settlement purposes

5.11.2.2. Event being shortened due to weather conditions or other circumstances, but are deemed official by the governing association, will be settled accordingly as long as full points are awarded.

5.11.2.3. If a race is postponed to another day (to be determined within UTC time zone) all markets are considered void.

5.11.2.4. Unless otherwise stated in the market rules, the dead heat rule will be applied if the number of winners exceeds the expected amount of winning selections for a specific market.

5.11.2.5. If one or more drivers have to start the race from the pit-lane, he/they will be ranked at the end of the starting grid for settlement purposes.

5.11.2.6. If competitors (which are reflected as dedicated selections) retire in different laps, the number of finished laps are counted for settlement purposes.

5.11.2.6.1. In Practice, Sprint Qualifying and Qualifying, all bets on a driver will be refunded if he does not cross the pit exit line. In Sprint Race and Race, all bets on a driver will be refunded if he does not start the race, for example retirement in formation lap or missing from the grid completely.

5.11.2.7. Team markets.

5.11.2.7.1. Winner (team), Top x (team) and Head2head (team) are settled with the team which has the best ranked car in the final result.

5.11.2.7.2. 1st to retire (teams) is settled with the team which retired one car first. Please note: Specific retirement market rules are considered as valid for this market.

5.11.2.7.3. 1st pit stop (teams) is settled with the team whose car entered the pit-lane first. Please note: Specific pit stop market rules are considered as valid for this market.

5.11.2.7.4. Team total overtakings is settled based on the accumulated number of overtakings of both cars in the specified team. Please note: Specific overtakings market rules are considered as valid for this market.

5.11.2.7.5. If both drivers do not leave the pits for a Practice or a Qualifying or do not start the Sprint Race or the actual Race, then this team will be voided in the Winner (teams) market.

5.11.2.8. Markets for fastest lap

5.11.2.8.1. The driver who achieved the fastest lap in the specified lap, number of laps or race is considered as the winner.

5.11.2.8.2. The lap time in milliseconds is valid for settlement purposes.

5.11.2.9. Head2head markets & Winner of group .

5.11.2.9.1. If all competitors retire in the same lap, the market will be voided.

5.11.2.9.2. Markets will be considered void if one of the drivers retires in or before the formation lap.

5.11.2.10. Markets for overtakings.

5.11.2.10.1. An overtaking needs to be maintained until the end of the lap in order to be considered for settlement purposes.

5.11.2.10.2. Overtakings during the first lap are not considered for settlement purposes.

5.11.2.10.3. Overtakings of a specific driver in the same lap when he enters or exits the pit are not considered for settlement purposes.

5.11.2.10.4. Overtakings of a car in the lap of its retirement are not considered for settlement purposes.

5.11.2.10.5. Lapping and unlapping is not considered as overtaking.

5.11.2.11. Markets for retirements

5.11.2.11.1. A car is considered as retired for settlement purposes if it doesn’t pass the finish line when the session is considered as completed, unless he is disqualified.

5.11.2.11.2. If more than 1 competitor retires in the same lap where the first retirement happened, the dead heat rule will be applied.

5.11.2.11.3. If a car retires in the pit or pit lane, the last started lap is considered for settlement purposes.

5.11.2.12. Markets for pit stops

5.11.2.12.1. The car which enters the pit-lane first will be considered as winner of this market.

5.11.2.12.2. If a car enters the pit lane and retires it will still be considered as a pit stop for settlement purposes.

5.11.2.13. Total finishers market rules

5.11.2.13.1. A driver is only considered as a finisher for settlement purpose if he passes the finish line when the session is considered as ended.

5.11.2.14. End of Q1/Q2 – Leader Market

5.11.2.14.1. The result at the beginning of Q2 will be considered valid for the settlement of the End of Q1 – Leader Market. The result at the beginning of Q3 will be considered valid for the settlement of End of Q2 – Leader Market.

5.11.2.14.2. If a driver never crosses the pit exit lane during the entire Qualifying, bets on this driver will be voided.

5.11.2.14.3. If a driver qualifies for Q2 but does not leave the pits in Q2, he will be settled as lost for End of Q2 – Leader market.

5.11.2.14.4. If the Qualifying session will be abandoned, markets will be settled accordingly as long as Q1/Q2 have been completed.

5.12. MotoGP

5.12.1. Prematch.

5.12.1.1. Abandonments/Postponements.

5.12.1.1.1. If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 72 hours.

5.12.2. Live.

5.12.2.1. Unless otherwise stated in the market rules, the result at the time of the podium presentation is considered valid for settlement purposes.

5.12.2.2. Event being shortened due to weather conditions or other circumstances, but are deemed official by the governing association, will be settled accordingly as long as full points are awarded.

5.12.2.3. If a race is postponed to another day (to be determined within UTC time zone) all markets are considered void.

5.12.2.4. If competitors (which are reflected as dedicated selections) retire in different laps, the number of finished lapscount for settlement purposes.

5.12.2.5. Head2head markets.

5.12.2.5.1. If all competitors (which are reflected as dedicated selections) retire in the same lap, the market will be voided.

5.12.2.5.2. Markets will be considered void if one of the drivers retires in or before the warm-up lap.

5.13. NASCAR

5.13.1. Prematch.

5.13.2. Live.

5.13.2.1. All markets include a possible overtime.

5.13.2.2. Unless otherwise stated in the market rules, the result at the time of the podium presentation is considered valid for settlement purposes.

5.13.2.3. Event being shortened due to weather conditions or other circumstances, but are deemed official by the governing association, will be settled accordingly as long as full points are awarded.

5.13.2.4. If a race is postponed to another day (to be determined within UTC time zone) all markets are considered void.

5.13.2.5. If competitors (which are reflected as dedicated selections) retire in different laps, the number of finished laps count for settlement purposes.

5.13.2.6. If a competitor does not participate in the race at all (no start), all bets on this competitor should be voided.

5.13.2.7. Head2head markets

5.13.2.7.1. Markets will be considered void if one of the drivers retires in or before the warm-up lap.

5.13.2.7.2. If all competitors (which are reflected as dedicated selections) retire in the same lap, the market will be voided.

5.13.2.8. Top 3 market.

5.13.2.8.1. If the number of finishers is lower than 3, then the competitor who retired the latest will be settled as winner. This applies until 3 competitors are settled as winners.

5.14. Formula E

5.14.1. Prematch.

5.14.1.1. No sports specific rules, General Rules applied.

5.14.2. Live.

5.14.2.1. Unless otherwise stated in the market rules, the result at the time of the podium presentation is considered valid for settlement purposes.

5.14.2.2. Event being shortened due to weather conditions or other circumstances, but are deemed official by the governing association, will be settled accordingly as long as full points are awarded.

5.14.2.3. If a race is postponed to another day (to be determined within UTC time zone) all markets are considered void.

5.14.2.4. If competitors (which are reflected as dedicated selections) retire in different laps, the number of finished laps count for settlement purposes.

5.14.2.5. Head2head markets

5.14.2.5.1. If all competitors (which are reflected as dedicated selections) retire in the same lap, the market will be voided.

5.14.2.5.2. Markets will be considered void if one of the drivers retires in or before the formation lap.

5.15. Futsal

5.15.1. Prematch.

5.15.1.1. No sports specific rules, General Rules applied.

5.15.2. Live.

5.15.2.1. All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.

5.15.2.2. If a match is interrupted and resumed within 48h after initial kick-off date, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

5.15.2.3. If the market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties, we reserve the right to void betting.

5.15.2.4. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

5.15.2.5. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

5.15.2.6. If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed.

5.15.2.7. If a match is interrupted or postponed and is not continued within 48 h after initial kick-off date betting will be void.

5.15.2.8. If the team names or category are displayed incorrectly, we reserve the right to void betting.

5.16. Badminton

5.16.1. Prematch.

5.16.1.1. No sports specific rules, General Rules applied.

5.16.2. Live.

5.16.2.1. In the case of a match not being finished, all undecided markets are considered void.

5.16.2.2. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.

5.16.2.3. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

5.16.2.4. If a team retires all undecided markets are considered void.

5.16.2.5. If the players/teams are displayed incorrectly, we reserve the right to void betting.

5.16.2.6. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

5.17. Rugby Union + League

5.17.1. Prematch.

5.17.1.1. No sports specific rules, General Rules applied.

5.17.2. Live.

5.17.2.1. All markets (except halftime, first half markets, overtime and penalty shoot out) include regular time only.

5.17.2.2. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.

5.17.2.3. Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.

5.17.2.4. If the market remains open when the following events have already taken place: score changes or red cards, we reserve the right to void betting.

5.17.2.5. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

5.17.2.6. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

5.17.2.7. If the team names or category are displayed incorrectly, we reserve the right to void betting.

5.17.2.8. If a match is interrupted and continued within 48h after initial kick- off, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

5.18. Rugby Sevens

5.18.1. Prematch.

5.18.1.1. No sports specific rules, General Rules applied.

5.18.2. Live.

5.18.2.1. All markets (except halftime, first half markets, overtime and penalty shoot out) include regular time only.

5.18.2.2. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.

5.18.2.3. Regular 14 / 20 Minutes: Markets are based on the result at the end of a scheduled 14 / 20 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.

5.18.2.4. If the market remains open when the following events have already taken place: score changes or red cards, we reserve the right to void betting.

5.18.2.5. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

5.18.2.6. If odds were offered with an incorrect match time (more than 1 minute), we reserve the right to void betting.1

5.18.2.7. If the team names or category are displayed incorrectly, we reserve the right to void betting.

5.18.2.8. If a match is interrupted and continued within 48h after initial kickoff, all open bets will be settled with the final result. Otherwise, all undecided bets are considered void.

5.19. Darts

5.19.1. Prematch.

5.19.1.1. No sports specific rules, General Rules applied.

5.19.2. Live.

5.19.2.1. In the case of a match not being finished all undecided markets are considered void.

5.19.2.2. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

5.19.2.4. Bullseye counts as red check out color.

5.20. Snooker

5.20.1. Prematch.

5.20.1.1. No sports specific rules, General Rules applied.

5.20.2. Live.

5.20.2.1. In the case of a retirement of a player or disqualification all undecided markets are considered void.

5.20.2.2. In case of a re-rack settlement stays if the outcome was determined before the re-rack.

5.20.2.3. No fouls or free balls are considered for settlement of any Potted- Colour market.

5.20.2.4. In case of a frame starting but not being completed, all frame related markets will be voided unless the outcome has already been determined.

5.20.2.5. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

5.20.2.6. If the players/teams are displayed incorrectly, we reserve the right to void betting.

5.20.2.7. If a match is not completed all undecided markets are considered void.

5.21. Table Tennis

5.21.1. Prematch.

5.21.1.1. No sports specific rules, General Rules applied.

5.21.2. Live.

5.21.2.1. In the case of a match not being finished all undecided markets are considered void.

5.21.2.2. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.

5.21.2.3. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

5.21.2.4. If the players/teams are displayed incorrectly, we reserve the right to void betting.

5.21.2.5. If a player retires all undecided markets are considered void.

5.21.2.6. The official subtracted points will be taken into account for all undetermined markets. For markets that are already have been determined, subtracted points will not be taken into account.

5.22. Bowls

5.22.1. Prematch.

5.22.1.1. No sports specific rules, General Rules applied.

5.22.2. Live.

5.22.2.1. In case of a retirement and walk over of any player all undecided bets are considered void.

5.22.2.2. If a match is interrupted and continued within 48h after initial start time, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

5.22.2.3. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

5.22.2.4. If the players/teams are displayed incorrectly, we reserve the right to void betting.

5.22.2.5. If a player retires all undecided markets are considered void.

5.23. Cricket T20 + ODI

5.23.1. Prematch.

5.23.1.1. No sports specific rules, General Rules applied.

5.23.2. Live.

5.23.2.1. All markets do not include super overs unless otherwise stated.

5.23.2.2. 5-run penalties do not count in any over or delivery market (markets for multiple overs are not considered for this rule).

5.23.2.3. Twenty 20, ODI: a minimum of 90 % of the entire overs allocated for an innings must be played at the time the bet was placed for markets to be settled unless the innings has reached its natural conclusion.

5.23.2.4. If a match is cancelled before any play has taken place, then all markets are considered void unless the match is replayed within 48 hours of its initial starting time.

5.23.2.5. If the match is tied and the official competition rules do not determine a winner; or if the competition rules determine the winner by a coin toss or drawing of lots, then all undecided markets are considered void.

5.23.2.6. In the event of an over not being completed, all undecided markets on this specific over are considered void unless the inning has reached its natural conclusion e.g. declaration, team all out, etc.

5.23.2.7. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

5.23.2.8. If the match is interrupted by weather or other circumstances, the calculation of markets is carried out by The Duckworth-Lewis method (D/L method).

5.24. Squash

5.24.1. Prematch.

5.24.1.1. No sports specific rules, General Rules applied.

5.24.2. Live.

5.24.2.1. In the case of a match not being finished all undecided markets are considered void.

5.24.2.2. If a match is interrupted or postponed and is not resumed within 48h after initial kick-off date, betting will be void.

5.24.2.3. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

5.24.2.4. If the players/teams are displayed incorrectly, we reserve the right to void betting.

5.24.2.5. If a player retires, forfeits the match or is disqualified all undecided markets are considered void.

5.24.2.6. The official subtracted points will be taken into account for all undetermined markets. For markets that are already have been determined, subtracted points will not be taken into account.

5.24.2.7. If penalty point(s) are awarded by the umpire, all bets on that game will stand.

5.25. Aussie Rules

5.25.1. Prematch.

5.25.1.1. No sports specific rules, General Rules applied.

5.25.2. Live.

5.25.2.1. All markets exclude overtime unless otherwise stated.

5.25.2.2. If a match is interrupted and continued within 48h after initial kickoff, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

5.25.2.3. Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time.

5.25.2.4. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

5.25.2.5. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void.

5.25.2.6. If the team names or category are displayed incorrectly, we reserve the right to void betting.

5.26. Field Hockey

5.26.1. Prematch.

5.26.1.1. No sports specific rules, General Rules applied.

5.26.2. Live.

5.26.2.1. All markets include for regular time only unless otherwise stated.

5.26.2.2. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.

5.26.2.3. If markets remain open with an incorrect score which has a significant impact on prices, we reserve the right to void betting.

5.27. Golf

5.27.1. Prematch.

5.27.1.1. A player is deemed to have played in a tournament or a specific round once they have teed off. If a player withdraws, retires, or is disqualified after having teed off, bets will stand.

5.27.1.2. In tournaments affected by bad weather or other similar reasons, bets will be resulted on the official result regardless of the number of rounds played.

5.27.1.3. If the tournament is abandoned, any bets placed after the last completed round will be void.

5.27.1.4. Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).

5.27.1.5. Groups Not Played as Listed.

5.27.1.5.1. In the event of any non-runners, 2 ball and 3 ball bets will be void.

5.27.2. Live.

5.27.2.1. In case of any delay (rain, darkness…) all undecided markets remain unsettled and the trading will be resumes as soon as the round / tournament continues.

5.27.2.2. Dead heat rule applies for 3 ball markets.

5.27.2.3. If players are displayed incorrectly, we reserve the right to void betting.

5.27.2.4. Round markets: If a golf round is abandoned, all undecided markets will be void.

5.27.2.5. 2 ball markets: If both players retire at the same hole, the market will be void.

5.27.2.6. 2 ball markets: A player can be considered as runner, if he tees off on his first scheduled hole.

5.27.2.7. 3 ball markets: If all 3 players retire at the same hole, the market will be void.

5.27.2.8. 3 ball markets: A player can be considered as runner, if he tees off on his first scheduled hole.

5.27.2.9. Competitor markets: If the affected competitor retires, all undecided competitor markets will be void.

5.27.2.10. Total markets: If a player which is listed in the group retires, all undecided total markets will be void.

5.27.2.11. “Hole” & “Hole a to b” markets: If a player which is listed in the group retires, all related and undecided “hole” and “hole a to b” markets will be void.

5.27.2.12. Tournament/Event markets: In tournaments affected by bad weather or other similar reasons, bets will be settled on the official result regardless of the number of rounds played.

5.27.2.13. Market specific rules Winner (Some Outcomes): Settled with the official winner of the entire tournament (including extra holes).

5.27.2.14. Market specific rules Winner (Some Outcomes): Bets on all listed players will stand once they have teed off.

5.27.2.15. 2 ball (Two Outcomes) : Market will be void if both competitors achieve the same score for the respective round.

5.27.2.16. Winner of group (Some Outcomes): The winner of this market is the player with the lowest score of a certain group of players after the tournament is over. Only players that are part of the market belong to that group.

5.27.2.17. Winner of group (Some Outcomes): If there are two or more players inside that group that are tied for the lowest tournament score out of that group, dead heat settlement applies.

5.27.2.18. End of round x - leader (Some Outcomes): If there are two or more players tied for the lead after a round, dead heat settlement applies.

5.27.2.19. End of round x - leader (Some Outcomes): If a player does not a hit single shot in a tournament, he will be voided for all End of round – leader markets.

5.27.2.20. End of round x - leader (Some Outcomes): If a player withdraws from the tournament he will be voided for all End of round – leader markets, as long as he has not played a shot in the respective round.

5.27.2.21. End of round x - leader (Some Outcomes): If there are two or more players tied for the lead after a round, dead heat settlement applies.

5.27.2.22. End of round x - leader (Some Outcomes): If a player does not a hit single shot in a tournament, he will be voided for all End of round – leader markets.

5.27.2.23. End of round x - leader (Some Outcomes): If a player withdraws from the tournament he will be voided for all End of round – leader markets, as long as he has not played a shot in the respective round.

5.27.2.24. End of round x - leader (Some Outcomes): If the market is offered with 2 only two outcomes (e.g., Ryder Cup: Europe and USA), then the market will be voided in case of a tied score after a round is over.

5.27.2.25. End of round x - leader (Some Outcomes): In the match play format, a round is considered a session. For example, the first round of the Ryder Cup is over after the four group matches on the morning have been finished. A second session on the same day will be treated as a new round.

5.28. Mixed Martial Arts (MMA)

5.28.1. Prematch

5.28.1.1. All markets are settled according to the result available immediately after the end of the fight. Any subsequent appeals or amendments to the result are not taken into consideration for settlement purposes.

5.28.1.2. If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round.

5.28.1.3. Should there be a withdrawal or a substitution of one of the fighters concerned, bets will be void.

5.28.1.4. In the event of a fight being declared a No Contest all bets will be void.

5.28.1.5. Should the scheduled number of rounds be changed before the fight then all “Total Rounds”, “Winner and exact rounds” and “Winning Method” bets will be made void.

5.28.2. Live

5.28.2.1. In the occasion that a fight is abandoned due to unforeseen circumstances (i.e., problems in the arena) all bets on Winner and 1x2 markets will be made void. Bets on already determined markets will be settled (i.e., if the bout reaches the 3rd round, bets on over 1.5 rounds would be deemed a winner) and any undetermined markets will be made void.

5.28.2.2. Total Rounds

5.28.2.2.1. For settlement purposes where a half round is stated then 2 minutes 30 seconds of that respective round will define the half to determine under or over. Thus, 2.5 rounds would be two minutes and thirty seconds of the 3rd round. If the fight ends at exactly 2 minutes 30 seconds of the 3rd round, then the result would be over 2.5 rounds.

5.28.2.3. Draw Rules

5.28.2.3.1. For the Winner market where no draw selection is offered all bets will be void in the event of a draw (this includes a fight which ends in a Majority Draw or a Technical Draw).

5.28.2.3.2. 1x2 - If the fight ends in a Majority Draw or a Technical Draw then Draw will be the winning selection.

5.28.2.3.3. In the event of a fight being declared a No Contest all bets will be void.

5.29. Boxing

5.29.1. Prematch

5.29.1.1. All markets are settled according to the result available immediately after the end of the fight. Any subsequent appeals or amendments to the result are not taken into consideration for settlement purposes.

5.29.1.2. Match Abandonments/Postponements

5.29.1.2.1. If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round.

5.29.1.2.2. Should there be a withdrawal or a substitution of one of the boxers concerned, bets will be void.

5.29.1.2.3. In the event of a fight being declared a No Contest all bets will be void and stakes returned.

5.29.1.2.4. Should the scheduled number of rounds be changed before the fight then all Total Rounds, Round Betting and Method of Victory bets will be made void.

5.30. Winter Sports

5.30.1. Prematch

5.30.1.1. If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 72 hours.

5.31. Athletics

5.31.1. Prematch

5.31.1.1. If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 72 hours.

5.32. For the following sports there are no sports specific rules, general rules applied:

  • Bandy

  • Basketball 3x3

  • Beach Soccer

  • Curling

  • Floorball

  • Gaelic Football

  • Gaelic Hurling

  • Pesapallo

  • Rink Hockey

  • Waterpolo

5.32.1. ALPINE SKIING

LIVE

5.32.1.1. Unless otherwise stated in the market rules, the result at the time of the podium presentation will be considered valid for settlement purposes.

5.32.1.2. Winner and Top 3 market will be settled accordingly as long as world cup points or medals are awarded to the competitors. If there are no world cup points awarded, Winner and Top 3 market will be voided.

5.32.1.3. If a race is postponed to another day (to be determined within UTC time zone) all markets will be voided unless takes place within 48 hours of its initial starting time at the same venue. If there is a venue change for a postponed race, all markets will always be voided. If a race is postponed only by a few minutes or hours but still takes place on the same day, all markets will be settled accordingly.

5.32.1.4. If more than 1 competitor wins the race, there will be dead heat settlement. The number of competitors who finish first will determine the dead heat factor e.g., if 3 competitors finish first with the exact same time, the dead head factor will be 0.33.

5.32.1.5. If a competitor does not participate in the race at all (no start), all bets on this competitor will be voided.

5.32.1.6. In races with 2 runs, Winner and Top 3 markets will always be voided if the 1st run takes place but the 2nd run gets cancelled.

5.32.1.7. Bets on “Others” competitor will never be refunded unless the entire market gets voided.’

5.32.1.8. Head2head markets

5.32.1.8.1. Markets will be voided if at least one of the two competitors does not participate at all in the race.

5.32.1.8.2. If both competitors retire in the same run, the market will be voided.

5.32.1.8.3. If both competitors finish with the exact same time after the entire race, the market will be voided.

5.32.1.8.4. In races with 2 runs, if one competitor does not finish the 1st run and the other one does not finish the 2nd run, the competitor who participated in the 2nd run will be declared the winner of the market.

5.32.1.8.5. In races with 2 runs, if both competitors finish the 1st run, but do not qualify for the 2nd run, the competitor who finishes further ahead, will be the declared winner of the market, even if the 2nd run gets cancelled.

5.32.1.8.6. In races with 2 runs, markets that are decided during or after the 1st run will be settled accordingly even if the 1st run will not be completed or the 2nd run gets cancelled.

This applies in the following cases:
a) One competitor does not finish the 1st run while the other one does.
b) One competitor does not qualify for the 2nd run while the other one does.

5.32.1.8.7. In races with 2 runs, if both competitors qualify for the 2nd run but do not participate in the 2nd run, due to injury, for example, markets will be voided. If one of them only participates in the 2nd run, he or she will be declared the winner of the market.

5.32.1.9. Top 3 market

5.32.1.9.1. If there are more than 3 competitors on the first 3 places, dead heat settlement will be applied between the competitors on the last of the Top 3 ranks. For example, if there is one winner, one second place and two with the same time on the third place, the winner and the 2nd place finisher will be settled as winner and the other two will be settled with a dead heat factor of 0.5. If there is one winner and three second place finishers, the winner will be settled as winner and the other three will be settled with a dead heat factor of 0.66.

5.32.1.10. End of Run 1 - Leader

5.32.1.10.1. General refund and dead heat Settlement rules apply for this market.

5.32.1.10.2. Run 1 is finished after every competitor completed the first run. In case of the run not being completed, the market will be voided.

5.32.1.11. Head2head – 1st run

5.32.1.11.1. Same settlement rules as for general H2H markets apply for this market. The market will be settled as soon as both competitors have started their run.

5.32.1.12. Winner of Group

5.32.1.12.1. General refund and dead heat Settlement rules apply for this market.

5.32.1.12.2. The competitor out of a certain group that finishes furthest ahead in the entire race (not a single run) will be settled as winner.

5.32.2. BIATHLON

LIVE

5.32.2.1. Unless otherwise stated in the market rules, the result at the time of the podium presentation will be considered valid for settlement purposes.

5.32.2.2. Winner and Top 3 market will be settled accordingly as long as world cup points or medals are awarded to the competitors.

5.32.2.3. If a competition is postponed to another day (to be determined within UTC time zone) all markets will be voided unless it takes place within 48 hours of its initial starting time at the same venue. If there is a venue change for a postponed competition, all markets will always be voided.If a competition is postponed only by a few minutes or hours but still takes place on the same day, all markets will be settled accordingly.

5.32.2.4. If more than 1 competitor wins the competition, there will be dead heat settlement. The number of competitors who finish first will determine the dead heat factor e.g., if 3 competitors finish first with the exact points, the dead head factor will be 0.33.

5.32.2.5. If a competitor does not participate in the competition at all (no start), all bets on this competitor will be voided.

5.32.2.6. Bets on “Others” competitor will never be refunded unless the entire market gets voided.

5.32.2.7. Head2head markets

5.32.2.7.1. Markets will be voided if at least one of the two competitors does not participate at all in the competition.

5.32.2.7.2. If both competitors finish with the exact same time in a Sprint or in an Individual competition, the market will be voided. If both competitors finish with the exact same time in any of the other disciplines, the result of the photo finish counts.

5.32.2.7.3. If both competitors drop out, retire or get lapped during a competition, the market will be voided.

5.32.2.8. Top 3 market

5.32.2.8.1. If there are more than 3 competitors on the first 3 places, dead heat settlement will be applied between the competitors on the last of the Top 3 ranks. For example, if there is one winner, one second place and two with the same points on the third place, the winner and the 2nd place finisher will be settled as winner and the other two will be settled with a dead heat factor of 0.5. If there is one winner and three second place finishers, the winner will be settled as winner and the other three will be settled with a dead heat factor of 0.66.

5.32.3. CYCLING

Live

5.32.3.1. Settlement and cancellation rules

5.32.3.1.1. Unless otherwise stated in the market rules, the result at the time of the podium presentation will be considered valid for settlement purposes.

5.32.3.1.2. If a cycling race is postponed to another day (to be determined within UTC time zone) all markets will be voided unless it takes place within 48 hours of its initial starting time at the same venue. If there is a route change for a postponed race, all markets will always be voided. If a race is postponed only by a few minutes or hours but still takes place on the same day, all markets will be settled accordingly.

5.32.3.1.3. If a cycling race is neutralized and will not be started again, all undecided markets will be voided. If a H2H market has already been decided due to one cyclist dropping out of the race before the neutralization, then the market will be settled accordingly.

5.32.3.1.4. If a cyclist does not start a race at all, all bets on this cyclist will be voided.

5.32.3.1.5. Two cyclists are only considered as ‘tied’ if they finish in the official race result at the exact same place. In this situation Winner, Top 3 and Winner of group markets might be settled with dead heat and H2H markets might be voided. For a better understanding, here are four examples:

A dead heat settlement with the factor of 0.5 for the Winner market will be applied, if two cyclists win a time trial with the exact same finishing time. - A dead heat settlement for the Top 3 market will be applied, if one cyclist is the winner of a race, one cyclist finishes second and two cyclists finish 3rd place. Then, the winner and the 2nd place finisher will be settled as won while the two 3rd place finishers will be settled with a dead heat factor of 0.5.

5.32.3.1.6. If out of a certain group the three best cyclists finish on the same place, then these three cyclists will be settled with a dead heat factor of 0.33 for the respective Winner of group market.

5.32.3.1.7. A H2H market will be voided, if two cyclists finish a time trial with the exact same finishing time.

5.32.4. KABADDI

LIVE

5.32.4.1. Settlement and cancellation rules

5.32.4.1.1. If a match is interrupted or postponed and will not be continued within 48h after scheduled starting time, betting will be void.

5.32.4.1.2. If odds were offered with an incorrect match time, we reserve the right to void betting.

5.32.4.1.3. If markets remain open with an incorrect score which has a significant impact on prices, we reserve the right to void betting.

5.32.5. SKI JUMPING

LIVE

5.32.5.1. Unless otherwise stated in the market rules, the result at the time of the podium presentation will be considered valid for settlement purposes.

5.32.5.2. Winner and Top 3 market will be settled accordingly as long as world cup points or medals are awarded to the competitors. If there are no world cup points awarded, Winner and Top 3 market will be voided. In Ski Jumping competitions points are awarded if the 1st jump has been completed and the 2nd jump gets cancelled.

5.32.5.3. If a competition is postponed to another day (to be determined within UTC time zone) all markets will be voided unless it takes place within 48 hours of its initial starting time at the same venue. If there is a venue change for a postponed competition, all markets will always be voided.If a competition is postponed only by a few minutes or hours but still takes place on the same day, all markets will be settled accordingly.

5.32.5.4. If more than 1 competitor wins the competition, there will be dead heat settlement. The number of competitors who finish first will determine the dead heat factor e.g., if 3 competitors finish first with the exact points, the dead head factor will be 0.33.

5.32.5.5. If a competitor does not participate in the competition at all (no jump), all bets on this competitor will be voided.

5.32.5.6. Bets on “Others” competitor will never be refunded unless the entire market gets voided.

5.32.5.7. Head2head markets

5.32.5.7.1. Markets will be voided if at least one of the two competitors does not participate at all in the competition.

5.32.5.7.2. If both competitors finish with the exact same points after the entire competition, the market will be voided.

5.32.5.7.3. If both competitors do not qualify for the 2nd jump, the competitor who finishes further ahead, will be the declared winner of the market, even if the 2nd jump gets cancelled.

5.32.5.7.4. If the 2nd jump gets cancelled, the competitor that finished further ahead after the 1st jump, will be declared winner of the market.

5.32.5.7.5. If both competitors qualify for the 2nd jump but do not participate in the 2nd jump, due to injury, for example, markets will be voided. If one of them only participates in the 2nd jump, he will be declared the winner of the market.

5.32.5.7.6. If one competitor is already outside of the Top 30 and the other one is inside the Top 30 and the competition gets cancelled during the 1st jump, the competitor inside the Top 30 will be declared the winner of the market.

5.32.5.7.7. If both competitors are inside the Top 30 and the competition gets cancelled during the 1st jump, the market will be voided.

5.32.5.8. End of Round x – Leader.

5.32.5.8.1. With the exception of the Ski Flying World Championships, this market will always be offered as a End of Round 1 – Leader market. Round 1 is finished after the first jump of every participating competitor. For the Ski Flying World Championships, round 2 and round 3 can also be offered. These rounds are finished after all qualified competitors have done their second and third jumps.

5.32.5.8.2. If there are two or more players tied for the lead after a round, dead heat settlement applies.

5.32.5.9. Top 3 market

5.32.5.9.1. If there are more than 3 competitors on the first 3 places, dead heat settlement will be applied between the competitors on the last of the Top 3 ranks. For example, if there is one winner, one second place and two with the same points on the third place, the winner and the 2nd place finisher will be settled as winner and the other two will be settled with a dead heat factor of 0.5. If there is one winner and three second place finishers, the winner will be settled as winner and the other three will be settled with a dead heat factor of 0.66.

5.33. CS:GO

5.33.1. If a team retires, receives a win by admin decision or is disqualified before all scheduled rounds of a Map are played, all undecided bets on that Map and Match will be voided.

5.33.2. Rounds 1-15 constitute the first half of CS:GO Maps.

5.34. Valorant

5.34.1. If a team retires, receives a win by admin decision or is disqualified before all scheduled rounds of a Map are played, all undecided bets on that Map and Match will be voided

5.34.2. Rounds 1-12 constitute the first half of Valorant Maps.

5.35. Dota 2

5.35.1. If a Map starts with fewer than 10 competitors, all bets on the Map will be void.

5.35.2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all undecided bets on that Map and Match will be voided. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets stand and settled according to the official result.

5.35.3. If a walkover or win by admin decision is given in the first 10 minutes of a Map, all bets on the Map will be void. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets are settled according to the official result.

5.36. League of Legends

5.36.1. If a Map starts with fewer than 10 competitors, all bets on the Map will be void.

5.36.2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all undecided bets on that Map and Match will be voided. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets are settled according to the official result.

5.36.3. If a walkover or win by admin decision is given in the first 10 minutes of a Map, all undecided bets on that Map and Match will be voided. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets are settled according to the official result.

5.37. King of Glory

5.37.1. If a Map starts with fewer than 10 competitors, all bets on the Map will be void.

5.37.2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all undecided bets on that Map and Match will be voided. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets are settled according to the official result.

5.37.3. If a walkover or win by admin decision is given in the first 10 minutes of a Map, all undecided bets on that Map and Match will be voided. If a win by admin decision is awarded after the 10th minute of play after the Map has started, bets are settled according to the official result.

5.38. Simulated Reality

5.38.1. Simulated Reality uses its latest AI and machine learning technology to process historic and statistical data from more than a decade’s worth of sporting events to model an immeasurable number of data points.

We feed that data into our AI algorithm to create a large number of different game situations, outcomes and gameplays.

5.39. eSoccer

5.39.1. Prematch.

5.39.1.1. No sports specific rules, General Rules applied.

5.39.2. Live.

5.39.2.1. All markets (except first half markets) are considered for regular time only unless otherwise stated.

5.39.2.2. Regular 90 Minutes: Markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.

5.39.2.3. If the market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties, we reserve the right to void betting.

5.39.2.4. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

5.39.2.5. If odds were offered with an incorrect match time, we reserve the right to void betting.

5.39.2.6. If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed.

5.39.2.7. If a match is interrupted or postponed and is not resumed within 48h after initial scheduled match start, betting will be void.

5.39.2.8. If a match gets abandoned and restarted, unsettled markets will be void.

5.39.2.9. If the team names or category are displayed incorrectly, we reserve the right to void betting.

5.40. eBasketball

5.40.1. Prematch

5.40.1.1. No sports specific rules, General Rules applied.

5.40.2. Live

5.40.2.1. Markets do not consider overtime unless otherwise stated

5.40.2.2. If a match is interrupted or postponed and is not resumed within 48h after initial scheduled match start, betting will be void.

5.40.2.3. If a match gets abandoned and restarted, unsettled markets will be void.

5.40.2.4. If odds were offered with an incorrect match time, we reserve the right to void betting.

5.40.2.5. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

5.40.2.6. In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.

5.41. eIce Hockey

5.41.1. Yodha Premier League - eCricket tournament by professional players in real time.

5.41.2. GAME RULES:

Game - Cricket 22
Platform - Playstation 5
Mode – Multiplayer – YPL
Overs – 5
Wickets - 5
Duration of match - 20 mins
Chance of Rain - No Rain
Catching - Semi - Assisted
Fielding - Semi - Assisted
Toss - In-game
Toss winner - To choose Batting first
Pitch – Green (Default)
In-Game Stadium – Home Ground (Blue controller)
Time of Day - Random
DRS – No (All decisions given by in-game umpire are final)
Batting - Arcade
Bowling - Standard (cricket 19)

5.42. Mobile Legends: Bang Bang

5.42.1. If a Map starts with fewer than 10 competitors, all bets on the Map will be void.

5.42.2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map within 1 minute of in-game time, all undecided bets on that Map and Match will be voided. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.

5.42.3. If a walkover or win by admin decision is given in the first 10 minutes of a Map, all undecided bets on that Map and Match will be voided. If a win by admin decision is awarded after the 10th minute of play after the Map has started, bets have action according to the official result.

5.43. WILD RIFT

5.43.1\. If a Map starts with fewer than 10 competitors, all bets on the Map will be void.

5.43.2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map within 1 minute of in-game time, all undecided bets on that Map and Match will be voided. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.

5.43.3. If a walkover or win by admin decision is given in the first 10 minutes of a Map, all undecided bets on that Map and Match will be voided. If a win by admin decision is awarded after the 10th minute of play of a Map that has started, bets have action according to the official result.

Copyright © 2024 woocasino.com is owned and operated by Dama N.V. that is incorporated under the laws of Curacao with company registration number 152125 and having its registered address at Scharlooweg 39, Willemstad, Curaçao. Dama N.V. is operating under E-gaming license No. OGL/2023/174/0082 issued by Curaçao Gaming Control Board. All payments with Paysafe are made via Dama N.V. It is the player's sole responsibility to inquire about the existing laws and regulations of the given jurisdiction for online gambling.

responsiblegaming.svg
safe-secure.png
18plus.png